Skip to main content

LFTVD question 4

LFTVD question 4
Butlers theory of gender performativity suggests gender is created based on how gender roles are performed and challenges the idea of binary identities in gender and sexualtity. This theory is useful when studying Long form television dramas as it can be applied to both stranger things and the killing. In Stranger  things the character eleven is female by birth yet does not display feminine gender roles as she has not been influenced by society, therefore does not conform to the gender norms and is mistaken for will. Butlers theory can be applied to the characters Mr and Mrs wheeler as their heterosexual marriage is presented as the norm and almost idealist as they are portrayed as having the perfect, suburban, family life. This disregards other sexualities and supports butlers idea of binary identities being represented as the dominant idea in long form television dramas. The theory is  also applicable to The Killing through the character troels who displays typical masculinity and gender roles through his Job as a politician and the power that comes with it. His secretary Rie, is in a lower position due to her career in comparison to him. It is also apparent in the characters Sarah Lund and Meyer as they have the same profession as a detective but act differently with Sarah Lund being sophisticated and Meyer being immature. It could be suggested that this is a result of gender roles influencing them to act different whilst having the same responsibilities. However this theory has limitations regarding long form television dramas as the theory is very specific about ideas of gender that may not be what Dramas are aiming to present in terms of gender, yet overall the theory can be applied to stranger things and the killing.

Comments

  1. This s a good attempt, Kate. A couple of things: is Eleven mistaken for Will? Also, in terms of your point about the limitations, it might be useful to point out that as Butler is a representation theorist, we can't use the theory to analyse language, industry, or audience. Apart from this, a good response. 7.5

    ReplyDelete

Post a Comment

Popular posts from this blog

Minecraft Audience notes

 Audience under Mojang: -Prior to Minecrafts official release, Mojang targeted a niche market of programmers and modders.  -With being produded by a small company, there was no revenue for adverstising, therefore Minecraft relied on word of mouth to circulate the game. - However Minecraft still managed to reach a fairly large audience with 16 million registered users and 4 million purchases before release in November 2011. Synergy with Sony: - In 2011 synergy with Sony allowed Minecraft to move out of it's niche market and appeal to older audiences loyal to Sony. -This meant Minecraft was now digitally convergent. Audience under Microsoft: Minecraft increased their audience through a variety of factors including: - Multiplatform  - Diversification - Digital convergence  - Cross media convergence - Synergy - Regulation - Easy to play with no rules - Multiple Modes

Shelter Advert

 Amplify - ad agency that created the Shelter campaign Purpose of campaign to draw attention to and advertise the issue of homelessness and housing with Shelter being a charity and  not spend lots of money on marketing in comparison to commercial campaigns Audience demographic of liberals and reformers, most likely to give to Shelter as a charity limited production values, campaign focus was a poster ad plus facebook and mobile messaging lasting 6 weeks 1) The use of the colour red is significant as it connotes danger, emphasizing the severity of the issues of the charity. The colour helps create a sense of urgency and seriousness through use of dark tones, further promoting Shelters charity as a marketing point to influence it's demographic 2) Use of a Triptych (3 panels in one advert) - 3 separate images and typography (language) offers multiple scenarios. Represents different people as well as different problems in which the charity can fix. As well as this the absence of c...

LFTVD contexts

Historical context Stranger things- It has a nostalgia element being set in the 80s appealing to audiences who are young during this decade and has also been influenced by 80s cult films. Fear of AIDS/HIV and fear of the unknown are presented in stranger things  as they were apparent during this decade. The killing - The Nordic noir genre started to become popular. People became more interested in crime and the criminal mind as well as the idea of attack on family life rather than wholescale attack on a a city/country. Economic context Stranger things- The show is a Netflix original making it high budget, allowing money to be spent on the narrative, costume, and special effects as most of the cast were unknown. Episodes of presents different classes of wealth and the families for their households. The killing- Produced by a public service broadcaster in Denmark, then was globally distributed, broadcasted on BBC Four in the UK. Low-budget yet mass audience due to its globa...